An independent iOS studio in Chicago. One craftsman. A small catalog of considered software — finished before it ships.
Clarendon Labs is a workshop with one chair at the bench. The same person designs the icon, writes the Swift, ships the build, and answers the support email. The trade-off is that we ship slowly. The benefit is that nothing leaves the bench before it's good.
We're not chasing the next platform or the next round. We're making a small catalog of considered iOS apps — a few games, a few tools — that you'll actually want to keep around.
Party games and the apps you gather around — built for the table, the group chat, and the holidays.
We won't tell you every app is empty of every byte. Some need accounts; that's a feature, not a betrayal. Here's what's true everywhere we work — and what changes per app.
Nothing in our apps is paid for by an advertiser. We don't carry ads in any form.
We don't embed analytics SDKs, social pixels, or attribution services. No one is watching over your shoulder.
Your data is never sold, brokered, or rented. There is no other business model behind the one you see.
We collect only what an app needs to do its job. If a feature can work without your data, it does.
Our privacy policy is written in sentences, not legalese. Read once, understand once.
Every privacy question is answered by the person who wrote the code. Not a queue.
Short updates from the workshop. New shipments, ideas being sketched, the occasional postcard from Chicago.
One short email when an app ships or a meaningful build lands. No marketing follow-ups. Read by a person, written by the same.
Once or twice a quarter. Unsubscribe any time.